AI Insights · Timothy · October 2025
Top Slime Games on iOS in Oceania: Q3 2025 Performance
Explore the performance trends of the top slime games on iOS in Oceania during Q3 2025, featuring insights on downloads, revenue, and active users.
In the third quarter of 2025, slime games on iOS in Oceania have shown varied performance trends. Here's a detailed look at the top contenders:
PlaySlime: Slime Simulator Game by Slime Simulator Studio had a stable weekly revenue, starting at approximately $1.7K and gradually declining to about $1.2K by the end of September. Weekly downloads began around 775 but decreased to the mid-300s. The app maintained over 10K weekly active users, showing a slight decline from 11.3K to 10.6K.
My Talking Slimy: Slime Cat 3D from Pixeland LLC saw an increase in weekly revenue, peaking at $579 by late September. Downloads fluctuated, ending at 394, while weekly active users showed a slight increase from 1.8K to nearly 2K.
I, Slime by Games Hub Hong Kong Limited experienced a varied revenue trend, with a peak of $334 early in the quarter. Downloads were negligible until a slight uptick in September.
World of Slime Simulator Games from Solid Apps INC had a modest revenue range, remaining mostly below $124, with downloads and active users showing minimal changes throughout the quarter.
Joy Slime: Stress Relief &ASMR by Slime Melody LLC maintained a steady revenue, hovering around $70. Downloads were sporadic, and active user data was not available.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the slime game market on iOS in Oceania. For more detailed analytics, visit Sensor Tower's platform.